Designing a more unified connected fitness experience.

At iFIT, I worked across a connected fitness ecosystem that spanned treadmills, rowers, ellipticals, and handheld devices. The design challenge was to create a more unified and premium product experience across a growing set of hardware and software touchpoints.
That meant contributing at two levels at once: shaping new product features while helping the broader interface system become more consistent and scalable.

Working cross-functionally in Figma, I contributed to new interface concepts and helped unify the global design system across the organization. The work covered reusable components, responsive patterns, and rapid prototyping so product ideas could move more quickly from concept to implementation while maintaining consistency across devices.
That systems approach helped the team think beyond isolated screens and toward a more cohesive platform language.

The result was a stronger foundation for connected fitness experiences that needed to feel both immersive and coordinated across hardware and software. In addition to interface work, I also designed product-defining audio cues for the ULTRA One machine, helping the physical experience feel more responsive and premium.
This case is ultimately about system craft: creating the conditions for a multi-device fitness platform to feel more unified, polished, and easier to extend over time.
- Supported consistency across machines and handheld devices
- Expanded the design system with reusable product patterns
- Contributed both interface and sensory product design work